Mime-Version: 1.0 Date: Wed, 27 May 1998 06:22:55 -0400 From: DPotter@atinc.com (Donna Potter) Subject: Re: On-line Course Award - Your application To: bcox@virtualschool.edu Thanks, Donna. I wasn't aware of this. I responded this AM (enclosed)... To: virtualed@paulallen.com From: Brad Cox Subject: Re: On-line Course Award Cc: Bcc: X-Attachments: This announcement was forwarded to me by Donna Potter, the student who wrote the analysis at http://mason.gmu.edu/~dpotter1/1djp_611.html of the assessment methods used in the course to be described below. At 01:10 PM -0400 04/06/98, Donna Potter wrote: > I didn't know if you had seen this, so I thought I would send it just > in case. Chris Dede is one of the judges, so if you did enter he > would probably have to decline evaluating yours but the other judges > certainly could objectively. In case you haven't been able to tell > already, I liked your course and think it deserves consideration. Talk > to you soon - Donna. > > __________________________________________ .... > Eligibility > > To be eligible for consideration, a course must meet the following > criteria. > > 1. The course must be developed and offered by an accredited > degree-granting educational institution. Non-profit status of the > institution is not required. This course is offered by George Mason University, an accredited degree-granting educational institution. It is also available on a not-for-credit for-profit basis via a joint venture between GMU and Virtual School. > 2. The course must have been offered at least once and must have > been substantial completed by at least 15 students by the time the > entry is submitted. The purpose of this requirement is to exclude > courses that are still just prototypes or in the planning stages. It > is expected however, that any course offered more than once will be > modified with successive offerings. The course has been offered twice a year for five years with as many as 100 students per semester. Enrollment in the Spring 1998 course is 30 students. > 3. An eligible course need not be offered for academic credit, but > must offer sufficient content and learning activity as to qualify as a > legitimate academic course according to the conventional understanding > of that term. This means, among other things, that there must be some > type of formal assessment of students' learning, whether or not the > course is graded in the traditional fashion. Students regularly report in the weekly "talk to me" boxes and in the end-of-course assessment form that this course surpasses other courses not just in content and learning activity, but in learning objectives attained. Donna Potter, an ex-student, wrote an assessment of the assessment methods used in the course at http://mason.gmu.edu/~dpotter1/1djp_611.html. > 4. An eligible course may be in any subject or discipline. This is an introductory core course for GMU's MA in Telecommunications program. It is heavily interdisciplinary that explicitly integrates: technical skills in web publishing writing skills philosophy (What is Quality? Value?) interpersonal skills (group dynamics). > 5. The course must be a distance learning course, delivered online, > that can be satisfactorily completed without classroom attendance. > However, the requirement of a proctored examination shall not affect > eligibility. The course is delivered via a "Use the right tool for the job philosophy", in which the primary tools used are the internet, television, videotape, telephones and face to face interaction within teams. It has been offered via videotape to schoolteachers in the DOD Dependents Schoolsystem in Germany and Italy, to Statoil employees in Norway, and to students in various states. Local students have the choice of attending lectures in person in the GMU TV studio and about 1/3 regularly take advantage of this option. > 6. Delivery of course content by means other than computer network > (using video tape, textbook, or CD-ROM, for example) is permissible, > so long as the network environment remains the principle > environment for teaching and learning. While the course may, in > regular practice, be delivered via a network other than the Internet, > it must be accessible via the Internet for purposes of assessment by > the judging panel. This and the preceding requirement are expressly > intended to exclude from consideration any material that is intended > primarily as an online supplement to a regular classroom course, as > well as traditional distance learning courses which rely on > technologies which are not computer-based (such as television or > correspondence by regular mail). The primary learning modality is the internet. Television and videotape plays a subsidiary role. > 7. The fact that a course was developed with external financial > support or under a contract to an external agency or client shall not > affect eligibility. This course has received no support whatsoever to date, apart from a web server donated by a local ISP (http://www.erols.com) and student email/web accounts that are primarily based on GMU web servers. Commercial ISPs are recommended because the university's connectivity is somewhat unreliable whereas local ISPs provide rock-solid connectivity and support. > 8. Final determinations of eligibility shall be at the sole > discretion of the foundation. > > > Judging > > All entries will be judged by a panel of professional educators, > selected by the foundation, who are experienced in distance learning > and in the use of online environments. Judging will evaluate how well > each entry the standards of good practice described below. The > allowable points indicated are intended as a guideline to the relative > importance of each criterion. In addition to an overall winner, the > judges may award honorable mentions to courses, which feature specific > elements worthy of widespread recognition. > > 1. Creative Use of Technology (25 points). Is there a thoughtful > strategy to maximize the strengths and benefits of the computer and > the online environment? Is there a clear pedagogical problem, a > creative solution, and some assessment that validates the > effectiveness of the solution? Does the course demonstrate insight > into the possibilities of computer mediated learning? The award > winning course will feature innovative use of technology for the > successful accomplishment of ambitious educational goals. The degree > of technical accomplishment will be balanced against the magnitude of > the challenge. In other words, imperfect technology that breaks > genuinely new ground will be given favorable consideration despite the > need for refinement. Technology is here broadly understood to include > tools for creating online content as well as tools for delivery, > communication, collaboration, assessment, and feedback. Note, however, > that the focus is on the use of tools to produce innovative > educational experiences, not on the tools themselves. I adopted this approach primarily because most of my students were working students. Using "computers in the classroom" seemed like the wrong idea when the same technologies could haul the education to them in homes and offices. Secondarily, I felt that I could deliver a better educational experience by exploiting interactive (internet) technologies than I ever could in a traditional classroom setting. > 2. Sound Instructional design (15 points). The outstanding course > will feature things like clear objectives, content that readily > advances those objectives, and assessments closely linked to the > actual content. Course content will be organized and presented in > a way that is easy to grasp and access. The use of various media > (sound, graphics, video, animation, hyperlinks, etc.) will be > carefully calculated to advance learning objectives and not merely > added to enhance the appearance or complexity of the course materials. > In addition, the outstanding course should feature integrated > assessments that provide a steady flow of diagnostic information to > both teachers and learners about learners' mastery of course material. This has certainly been my goal and I think I've met it. The primary teaching technique is experiential learning. The weekly tasks do deliver some instruction, often in the form of hyperlinks to tutorials or readings. But the learning occurs when each task requires them to put that instruction into practice and to report back the results via web-based forms. I review each such submission and mark them "Accept" or "Revise". Only perfect submissions are accepted and count towards a grade. I attach comments to the ones marked "Revise" explaining where the work falls short and, for simple problems, even how to fix it. With complex problems, the comments may simply be to call me on the telephone. > 3. Integration of Active Learning (15 points). The outstanding course > will use the computer take learners beyond passive reception of > information with activities that solidify or enhance learning by using > the computer to interact with, manipulate, analyze, evaluate, test, or > otherwise use new knowledge of information. See above. Active learning is the basis of this whole approach. > 4. Evidence of Educational Effectiveness (15 points). > One of the important benefits of the online environment is the > ability to easily gather feedback on the satisfaction and performance > of learners. The ideal course should go beyond the traditional > end-of-course questionnaire with creative strategies for gathering and > using relevant feedback and will demonstrate the use of this > information for continuous quality improvement. Students regularly report in the weekly "talk to me" boxes and in the end-of-course assessment form that this course surpasses other courses not only in content and learning activity, but in learning objectives attained. Donna Potter, an ex-student, wrote an assessment of the assessment methods used in the course at http://mason.gmu.edu/~dpotter1/1djp_611.html. All assessments are maintained online permanently and various tools have been developed that faculty uses to make sense of the (overwhelming) amount of data. > Submitting Your Entry > > Enter the contest by submitting a brief written statement > containing the information listed below. The statement should be > sufficient to establish that the course meets all the eligibility > criteria. Submit your entry by e-mail to virtualed@paulallen.com. > Include the words "course award" in the subject of your message. If > attaching a separate document, use rich text format (.rtf) only. > > > Name of the course Taming the Electronic Frontier > Name of the institution hosting the course George Mason University (for-credit, non-profit) Virtual School (not-for-credit, for-profit) > Name, professional title, e-mail address, and telephone number of > the developer(s) of the course Brad Cox, Ph.d. Faculty; Program on Social and Organizational Learning bcox@virtualschool.edu 703 361 4751 > A brief description of the instructional goals of the course. Who > is the course for and what are they supposed to get from it? Students with non-technical skills and interests develop sufficient telecomputing skills to understand how telecomputing is impacting modern offices struggling to enter the information age. Students with substantial technical skills and interests will discover new ways of anticipating changes in the way information age workers earn their pay and avoiding the criticism that technologists care more about technology than customers. Both will learn techniques for acting as effective change agents for organizational learning as offices struggle to enter the information age. > A brief description of the format and structure of the course. > What instructional activities does the course involve and how are > those activities completed by students? Competencies: Practical The first five weeks will bring everyone to a basic level of competence with the tools, methods, and paradigms of the electronic frontier. * Acquiring PPP accounts (internet access access) from commercial internet service providers or GMU. Proprietary systems such as Compuserve, America Online or Prodigy accounts are not suitable for this course. * Using search engines for research and entertainment. * Downloading and decompressing computer software from the internet * Web Publishing: Building a digital portfolio in HTML (Hypertext Markup Language). * Building interactive web pages by means of HTML forms commands. * Practicing these competencies, initially via web-based inclass exercises, and ultimately by working as a team to build web sites for external customers (as part of your semester project). Competencies: Conceptual Telecomputing is not the only, or even the most important, topic of this course. The first five weeks will bring us all to the point where we see telecomputing infrastructures as just plumbing. It will disappear into the woodwork to become an invisible window through which people communicate, cooperate, coordinate and compete as members of an advanced electronic community. The final ten weeks will concentrate on sociocentric skills of working effectively in virtual and/or physical teams, fluidly choosing and using the right tool for the collaborative jobs at hand. * Web-based simulation exercises build awareness of the advantages and the difficulties of working effectively in teams. * A team-based semester project counts for 30% of your overall grade. Examples of projects we've used in the past are: 1.Design, build, and market a digital product; something made entirely of bits with enough value that others will pay to acquire it. 2.Choose a institutional breakdown in your environment and eliminate it by using the techniques we've covered in this course. The simulations and projects feature a collection of web-based coordination tools that are integrated into the weekly task structure to help form effective distance learning communities. These web-based tools are largely responsible for giving this course its uniquely interactive and experiential flavor. > A brief description of the assessment criteria used to evaluate > the course and a summary of any assessment data collected to date. Weekly web-based tasks assign an experiential situation and provide web-based forms that students complete to show demonstrate what they learned. In most cases, grading is perfection-based, which means that only perfect submissions are accepted. Imperfect work is marked "Revise" with instructor comments on why it was imperfect and how to correct it. Each task includes "talk to me" boxes in which students share whatever is on their mind. End of semester "appreciative inquiry" task collects traditional end-of-course assessments. These assessments have yielded quite positive feedback. The most positive comments are about the delivery to homes/offices feature. Working students really don't appreciate traveling to campus. Most report that they learned far MORE than in comparable classroom-based classes. The main negative comments are with the respect to the workload, which they report is more than in comparable classes, and the frustration of getting computers to do the right thing. I've also used peer assessment in two contexts; a market-based assessment of web-based portfolios each student produces in this course, and for assessing teammate contributions to the semester projects. The former is accomplished by a sequence of tasks that culminate in a wealth distribution table and histogram that is translated into a (small) component of the students grade (see Apr 2 "Round 2 Peer Assessment"). The latter is accomlished by the Week13 "Package Projects for Delivery" task, which collects a numerical and narrative assessment of each team member's contribution, which is used to determine how the project grade flows to each individual. This information is distributed to students at the end of the course within the Week15 Grade Report task. > A URL address where course materials can be accessed. If password > access is required, please supply a password to be used by the judges. > If online samples of student work or activity are available (for > example, discussion archives), please provide these. Please do not > provide access to grades or other student records. The entry page for the Spring 1998 session is at http://www.virtualschool.edu/98a. Please use the visitor's entrance for the Taming the Electronic Frontier course, which is marked "TTEF" on the Virtual School Locker page. This will bring you to the "Locker" for the special user named "VisitorToTTEF", which should serve as your home base for evaluating this course. This course also serves as a testbed for exploring the use of coordination technologies in education as distinct from the communication technologies that dominate the internet today. See the Coordination Technology section of the enclosed note for more details about this distinction. The practical implication of the difference is that the information presented in the entry page of the locker depends on which role you logged in as. The course is tuned to make sense to the Student role and it hasn't been well-tested for the Visitors role. Also, the tools that are available to the Faculty role won't be apparent to you as a visitor. If access is needed to evaluate this approach, please contact me at 703 361 4751 or bcox@virtualschool.edu so that I can give you greater access. Since the Spring 1998 semester is almost over, the entry locker page will show a very long table of red overdue tasks with blinking "past due" indicators. Students (who keep up with their work) never see such a long list; just the tasks assigned for that week. Thus I recommend that you avoid the entry page altogether and work from the semester's schedule. This is the link in the left column labled "TTEF". This will show a week-by-week table of the weekly assignments with links to the powerpoint slides for each week's lecture. Finally, many of the tasks generate different information according to which project team the user is a member of. Likewise, the market-based peer assessment tasks depend on which "market" the student was assigned to. As a "Visitor", your tasks won't show this information since few visitors trouble to provide the information displayed in these tasks. > Entries must be received no later than the close of business on > Friday, April 24, 1998. Judging will be complete by May 15, 1998 and > the winner will be notifed via e-mail or US Postal mail. I've enclosed this article, written for other purposes, that explains how this approach could be expanded. The concluding section, "Coordination Technology", explains the distinction between communication technology and coordination technology that underlies this approach. ------- Article from http://www.virtualschool.edu/heu "How" ---- Updated 3/27/1998 By Brad Cox How This plan proposes a Modular, Interdisciplinary curriculum delivered to classrooms, homes and offices according to the Use the right tool for the job philosophy within an organizational structure that features Specialized Roles and Responsibilities. These highlighted terms will be defined in separate sections of this document. A final section, Coordination Technology, will explain a distinction between communication tools and coordination tools that has been helpful in developing this approach. This document explains these terms by showing how they've been applied in a particular course. A separate document describes the web-based infrastructure upon which this approach is based. The example course is Taming the Electronic Frontier (hereafter TTEF), a televised, web-based introductory core course for the MA in Telecommunications program at George Mason University. The web-based student assessment techniques used in this course are described in Evaluation Methods Used in Web-based Instruction and the Online Course, Taming the Electronic Frontier by Donna Potter (a student). Interdisciplinary Academic reform initiatives often run aground on either-or disputes between advocates of what is often called academic rigor on the one hand and relevance on the other. Such debates are unnecessary and harmful. The world expects both rigor and relevance, together and inseparable, and resents having to choose between one or the other as they do now in choosing between narrow skills training at a technical academy and a broad liberal arts education at a university. The traditional separation of theory from practice is artificial, an artifact of the disciplinary structure of traditional academia; part of the problem and not on the path to a solution. Theory and practice should be integrated so intimately that the question of which is "best" never emerges. The example course demonstrates one way of doing this. This course combines: technical skills in web publishing writing philosophy (What is Quality? Value?) interpersonal skills (group dynamics). This shows one way in which theory and practice might be combined in the curriculum as a whole. Students demonstrate their writing skills initially by writing recipes for others to follow, describing how they accomplished technical steps. The course infrastructure publishes such work to everyone, thus creating peer pressure to write well. I critique the answers by using a special web form that attaches annotations to each answer when they review the task. Thus the course teaches basic writing skills implicitly, in the context of everyday problem-solving, not divorced from practical concerns. One of the tasks assigns Robert Pirsig's Zen and the Art of Motorcycle Maintenance; An Inquiry into Values, as required reading. The task also requires the student to provide graduate-level essay-style answers to questions about how this books treatment of Value and Quality relates to the frontier-taming topic of this course. The course addresses questions of value and quality in the context of web publishing, not philosophy as an disciplinary subject divorced from practical concerns. A subsequent task requires students to publish a student portfolio on the web. The apparent purpose is to demonstrate newly acquired technical skills. However students gradually become aware that there's a larger purpose, which is to raise the theoretical question, "What is Quality", in connection with the practical question of what should be included in, and what excluded from, a published work. Since quality and value (particularly objective, subjective and intersubjective meanings) have been introduced in advance, students have a theoretical vocabulary to apply to a practically grounded task. A subsequent task gathers quantitative measures of the value of each work. This is done by dividing the students into "markets", in which each student "inherits" a sum to be spent on other students' portfolios according to the value each portfolio provides them. This is accomplished via a web form that provides a menu of amounts to be paid and a box for narrative comments, critiques and suggestions. A subsequent page of this task presents the comments others have written about their portfolio. A subsequent task presents the bank balance earned by each portfolio, thus reflecting their quality in a fashion that is obvious to all. The task includes several essay-style questions that invite the student to integrate what they learned from the ranking process (and the customer feedback questions) with the practical and theoretical components of the course The students are given an opportunity to improve their portfolios based on what they've learned. Then the ranking process is repeated, this time knowing that the revenue bell curve will be used to assign grades. Although the actual weighting of this peer-assigned grade is quite low (less than 2%), it is sufficient to cause considerable reflection on how quality relates to grades and their lot in life outside of academia. Several tasks are used to forge strangers into cohesive teams. A Desert Crash simulation has each team members rank 15 survival items according to importance. Students then meet as a team to arrive at consensus answers to the same questions. Each individual enters these as before. The task prevents each member from proceeding until all members have submitted precisely identical numbers. The tool doesn't help them determine who is responsible if the team is blocked from proceeding (which invariably happens). They must locate the reason and solve it as a team by using the best tool for the job. This leads students to explore the web conferencing and synchronous chat facilities so naturally that I rarely have to cover this in class. Thomasina Borkman, a Sociology professor who has graciously volunteered to help me teach the group dynamics part of this class, contributed several standard tests that she uses in her group dynamics classes. I've converted these to web-based questionnaire tasks to give the teams further insight into its members tastes and preferences. Once teams exist, they are responsible for planning and carrying out a semester project. The instructions are simply to choose a breakdown and eliminate it. Team grades are determined by a customer that the team designates. Team member grades are determined by flowing this grade to each member in proportion to their contribution. Contributions are determined democratically, by a web form that each member completes. The form collects a numerical contribution for each member and a narrative about their contribution. These are reported in a grade report at the conclusion of the course. I've also used Digital Product projects. The requirement for these is to build a web site with enough real value that other people will pay money to acquire it. These have been remarkably successful at turning unskilled strangers into cohesive (and usually profitable, at least on a small scale) virtual enterprises in just 15 weeks. This combined approach, integrating web publishing, philosophy, writing, and group dynamics into a seamless whole, has been quite successful according to student evaluations of the course. Course evaluations are gathered each semester by a web page at the conclusion of the course and maintained online thereafter. Although is likely that such an interdisciplinary approach to integrating theory and practice could be used in other courses, this remains to be proven. Modular If we expect to serve several diverse markets in a cost-effective manner, an alternative to the "course" as the unit of reuse is crucial. This section describes such an alternative. It uses the terminology of software reuse in lieu of traditional terms like "course", "lesson", "instructor". A traditional 15 week brick-and-mortar course for undergraduates is unlikely to be attractive in a corporate education context. Employers cannot spare critical employees for so much time. Although traditional classrooms acceptable for campus-based students, off-campus employees find commuting to campus classrooms quite unappealling. The traditional unit of granularity, the 3-credit course, is so large that reusing course materials within academia and externally within industry isn't possible. A solution is to define a smaller unit of reuse whose modules can be combined to create larger-granularity products tailored to the needs of each particular market. Thus we distinguish between the unit of product marketing and the unit of internal reuse. The unit of product marketing is the product as seen by the external world (the individual or corporate client). The unit of internal reuse are the reusable modules that are assembled to construct a marketable unit. Tasks as the Internal Unit of Reuse The unit of internal reuse is the task. A task is a self-standing unit of instruction. Students experience tasks as a link that automatically appears in their locker when the task is assigned. Task authors experience tasks as a text file. Each task file is subdivided into a number of task pages. These task pages are not static HTML documents. Each page is a computer program, written in perl, that emits the HTML commands to display that page in the student's browser. As students submit tasks, the answers they provide in html forms are stored in a database on the server. Task evaluators ("graders") experience task submissions as a hotlink that appears in special form accessible only to those assigned to that role. The form shows, for each assigned task, the number of submissions in several states: Assigned (work not begun), InProcess (but not yet complete), Submitted (awaiting review), Revise (unacceptable for any reason) and Accepted (perfect work). In most cases, a perfection-based grading policy is used, in which imperfect work is never accepted. It is simply returned for rework. Perfect work; eg work that is accepted by the deadline automatically earns 100%. The grade decreases by 10% a week thereafter. This is explained at more length here. The point is that each task page is a program that emits HTML commands which determine what the student's browser will display. These commands may and generally do include HTML forms commands to create menus and text entry boxes for the student to complete. The student's answers are automatically stored in a database for each student. This database is accessible to these programs. Programs can (and often do) access the data to determine what the next student sees. This capability is typically applied in the following manner: The initial pages of a task would typically deliver some unit of instruction. For example, the initial pages of an introductory skill-building task in TTEF explain how to how to transfer files from the student's PC to the student's web server. Subsequent pages would typically instruct the student to put what they've learned into practice. For example, the task mentioned above instructs the student to transfer a file to their web server using the instructions they've received and then to enter the URL of the page they've just transferred in a web form. When they submit the form, the URL is recorded in that student's database. The evaluator examines this record to see whether the unit of instruction has been absorbed; for example, by using a web browser to verify that the URL actually works. Students often find expert instruction is difficult to understand. The causes are deep, much deeper than can be addressed by expecting experts to "try harder" to communicate in terms beginners can understand. So such tasks generally include an essay-style question in which each student explains how they did it. Since tasks are active programs, not passive data files, they retrieve this information from the database and present it as part of the instruction. Thus most tasks provide "how to do it" instruction written by experts and beginners by simply providing answers of those who've completed the task successfully as part of the instruction. Students have been most appreciative of this approach to collaborative learning. Although we expect that such web-based tasks will be a predominate module of reuse, web-based tasks are by no means the only reuse module we envision. Others are explained in the Use the right tool for the job section of this plan. Since web pages can encapsulate educational material that is not web based (for example, a CD disk could be encapsulated as web-based instructions on how to purchase the required disk), this discussion equates web-based task to mean any reusable educational module at all, regardless of whether the actual delivery mechanism is web-based or not. Products are assembled from tasks If tasks are reusable units of instruction, educational products are the result of assembling them into a product for any given customer. For example, undergraduate courses might be assembled from some set of tasks and consulting-style organizational change programs assembled from others. I find it useful to distinguish between the content of a product such as a course and the wrapper that surrounds that product and presents it to a given market (think of the packaging that surrounds products in stores). For example, a syllabus might be part of the wrapper for an undergraduate course, whereas the wrapper for an industrial consulting program would be the marketing collaterals used to advertise it. The tools for assembling specific products from a collection of reusable tasks and custom wrappers are simple. A new course begins with an empty window with boxes for course title, syllabus links (URLs), start and end dates, and so forth. The course designer fills in this structure with a sequence of lesson dates and titles. Then tasks are chosen from the task database, assigned to each lesson, and deadlines are assigned to each task. The hard part is designing meaningful tasks. Assembling them is routine. The result of this assembly process, as seen by a student, is called their "locker". This is simply a dynamically-generated web page which is the first page they encounter when they enter a course. As explained in the Coordination Tools section, this page does not display everything they might ever need to know about the course (signal + noise) but just what they need to know to be successful this week. In particular, it shows only tasks that have been assigned but not yet accepted as complete. To see the complete schedule, their grades on accepted tasks, ongoing discussions with their classmates and the like, they must visit a different page. Use the right tool for the job The "Use the right tool for the job" philosophy simply means actively avoiding any tendency to focus on any single educational technology and choosing technologies most suitable for each task at hand. For example, academia's tendency to use classroom-based technologies for everything is an egregious violation of this rule. For part or occasionally all of some courses, the right tool for the job is a traditional face to face lectures in classrooms. For industrial clients, we anticipate that these classrooms will usually be conference rooms at the employer's work site. For individual students, the classrooms will be centrally located conference facilities owned or rented by the university. The best tool for some jobs is course ware delivered over the internet. For industrial clients, students will use office intranets to access course materials on our web servers. For individual students, they will typically use modem connections to achieve the same effect. We expect that this mode of course delivery will be the most common. I have found that this mode of course delivery is often more effective at building experiential, collaborative distributed learning communities than would ever be possible in a classroom. The best tool for some jobs is video technologies such as television, videotape and tele-conferencing facilities. For example, the internet-based course mentioned above also involves lectures by the instructor and presentations by visiting speakers delivered via television to local audiences and via videotape to overseas. The primary change we envision is to raise the production quality beyond the existing budget-constrained "talking professorial head with presentation slides" production quality to approximate that of commercial television. The best tool for some jobs are highly interactive multimedia materials based on Authorware, Shockwave or similar competing products. These can be delivered via the internet or via CD disk when the volume of information to be exchanged (audio, video, etc.) exceeds the capacity of modem-based internet connections. We have also found that Folio Views and similar tools are highly effective at supporting collaborative close reading, critique and discussion of difficult texts. Folio Views features digital property protections that are sufficiently strong that publishers are quite willing to license entire books for delivery on CD or even over the web. Specialized Roles and Responsibilities Very few content experts have the technical skills to develop tasks unaided. The solution is an evolutionary course-development process in which content experts aren't expected to develop courses unaided as faculty does today. They are supported by experts such as these: Content experts develop courses as text files. They play a role analogous to the role script-writers play in movie production. Producers transform scripts into terms that course developers can understand, for example by (in collaboration with content experts) choosing delivery mechanisms (internet, audio, video, CD, computers). Responsibility for delivery mechanism choices resides with the producer. The content expert's role here is advisory. Developers specialize in the various media mentioned above. Examples are video producers, internet producers (graphic designers, computer programmers), audio producers, presentation slide designers. Instructors review task submissions, add comments, assign grades, and provide encouragement and support. They play a similar role to faculty once a course enters the deployment phase. Reviewers review each semester's results to spot what is working well and what not. They revise the material to build on successes and to update material that has grown obsolete. Notice that, with creative attention to academic rewards issues, some of these roles could be played by students, especially in an academic course setting. For example, I have seriously considered using prior semester's graduates in the evaluation role for the next semester's class should the enrollment in the TTEF course grow beyond what I could handle unaided. Such specialization of labor is rare only in academia and is quite the norm everywhere else. These activities might be organized like any traditional organization. Less traditional organizational structures will be entertained as we discover what works best. Sales and Marketing: responsible for identifying new commercial opportunities and designing new educational products to address market needs. Responsible for designing product wrappers (syllabii, marketing collaterals) and arranging their development and deployment. This function must not be underfunded as it typically is in universities: should be at least 30% of overall expenses. Product Delivery: Responsible for operational affairs; eg teaching. Quality is crucial here. The research and development departments are primarily to build robotic support systems (tasks, courses) that eliminate the unproductive (mechanical) parts of faculty's work load, freeing time to be spent on helping the student to succeed. The robotic support systems are not a substitute for strong faculty-student relationships but a means to that end. Faculty incentives are based on quantitative and qualitative (objective, subjective and intersubjective) measures of customer satisfaction. There is no such thing as "appointment without term" (tenure). Product Development: acquires the services of world-class content experts. Builds tasks (as distinct from courses) to be assembled into products that convey the subject matter to others. This is largely an engineering function, not an academic one. Content experts are hired on a limited term contractual basis, subject as always to experience with how this works in practice. Administration: Registers new customers, maintains records, and so forth. A clerical, nonmanagerial, function; heavily automated. Management: Provides coordination support services to the organization as a whole. Research: The state of educational technology is advancing so rapidly that we'd need proactive research just to keep up. The Hyperlab initiative by Peter Denning, Lewis Perelman, and Danny Menasce is analogous to MIT's MediaLab. Hyperlab's emphasis on web-based instruction and ubiquitous self-assessment could be quite relevant in this context. Coordination Technology In "Understanding Computers and Cognition; A New Foundation for Design", Wingrad and Flores introduce the term "Coordination Technology" in connection with the work of Paul Cashman and Anatol Holt. I worked very closely with Holt at ITT, who used the term to mean almost the opposite of communication technology. I will explain that opposition here. The technologies we associate with the internet today: email, the web, and conferencing tools such as Caucus or WebCrossing, are communication technologies, not coordination technologies. Their goal is to haul every last byte to every participant without losing a single one. The goal is to empower individuals to communicate more effectively than they ever could before. Although such empowerment of individuals has obvious advantages, its the drawbacks I want to emphasize here. Giving everyone a megaphone creates as many problems as it solves, as the proliferation of useless web pages and junk mail abundantly shows. By amplifying both signal (timely, relevant) and noise (untimely, irrelevant), the signal is lost in the noise. Coordination technologies have the opposite goal, of amplifying signal alone. Of course, for computers to distinguish signal and noise, they must be given precise information about the organizational roles and responsibilities of each user and the organizational context within which they are acting. A coordination tool that expedites the yearly budget cycle, for example, would "know" the precise roles and responsibilities for each participant, the schedule, and the organizational process for budgeting. It would guide and schedule their goal-directed activities in a structured manner, leading to a defined result within a predefined schedule. A mechanical analog is the spring-loaded wires and baskets that used to carry department store transactions whizzing between cashiers and back office clerks. The wires were organizational "pipes and fittings" that embodied the knowledge that cashiers and back office clerks needed to interact frequently. A communication tool (hiring an office boy to carry transactions from any point to any other) would have been more general. However generality wasn't the problem they needed to solve. The following differences distinguish the two kinds of tools: Communication tools amplify both signal (timely, relevant) and noise (untimely, irrelevant). Coordination tools omit noise and amplify signal alone. Communication tools are general purpose. Coordination tools are special purpose. The latter cannot be written once and reused by diverse organizations. They must be highly customized, or rewritten, for different organizations. Communication tools are common. Coordination tools are rare. This is a correlary of the preceeding point. Communication tools are unstructured. Coordination tools are structured. The former are better for exploration of new opportunities, the latter for action within existing opportunities. Communication tools are democratic. Coordination tools are authoritarian. They put someone in the priviledged position of deciding what is timely and relevant for everyone else. The point, obviously, isn't that coordination tools are "better" or "worse" than communication tools. Both have important roles to play. It is simply to point out that communication technologies are common and coordination technologies are rare. A consequence, of course, is the feeling that the signal is being swamped by the noise on the internet as we know it today. Academic products (courses, degrees or certificates) obviously involve both kinds of technologies. Communication technologies range from email to web conferencing to face to face encounters in the halls and classrooms. Such activities are clearly an important part of an education. But there is also another part implied by the structured progression of scheduled events. Enrollment, task deadlines, timely completion of courses, and graduation are all structured schedule-driven events of the sort that fall well within the coordination tool umbrella. For examples of efforts to balance these two approaches with respect to online courses, see http://www.virtualschool.edu/98a under Taming the Electronic Frontier. The first page of an individual's locker presents only what's timely and relevant to the role they logged in as. For example, students are only presented with information about what they must do to be successful in this course this week. Everything else is in the background, accessible via a hotlink. For example, the semester schedule is available via a hotlink with grades, upcoming lecture outlines, presentation slides and so forth. All this is available but in the background, there if its needed but irrelevant to the "what must I do now" decision. Several communication technologies, such as email, web conferencing, chat, telephones, are also accessible, available they're needed but never the main topic of interest. Author: Brad Cox © 1998 by George Mason University Brad Cox; bcox@virtualschool.edu; 703 361 4751 GMU Program on Social and Organizational Learning http://www.virtualschool.edu/mon: A Project with Paradoxical Goals PGP Fingerprint: E14E 9615 FEB8 A8F7 9BFC EB22 80A8 646E 4E63 0DFE