From: Dr. David K. Kahaner US Office of Naval Research Asia (From outside US):  23-17, 7-chome, Roppongi, Minato-ku, Tokyo 106 Japan (From within  US):  Unit 45002, APO AP 96337-0007  Tel: +81 3 3401-8924, Fax: +81 3 3403-9670  Email: kahaner@cs.titech.ac.jpRe: 3D Displays12/26/94 (MM/DD/YY)This file is named "3d-displ.94"ABSTRACT. Several examples of 3D display technology in Japan from Sanyo,Matsushita, and Terumo.I have been interested in three dimensional display technology forseveral years, see for example "fujitsu.3d" 25 April 1990, "3d-2-92.1"and "3d-2-92.2", 19 Feb 1992, and especially the second report forbackground. Portions of that are reproduced below for completeness.It is useful to make the distinction between 3D, biplano-stereoscopic,and multiplano-stereoscopic images (the latter two are commonly called"stereo"). True 3D images not only give the sensation of depth, butallow observers to "look around" to their sides and perhaps even theirback.  Biplano-stereo images are produced from (only) two originalimages. They also can give a very realistic sensation of depth, but haveno "look around" capability.  An observer moving his/her  head whileviewing a stereo image causes the image to shift slightly, but nooccluded visual information comes into view and the perspective remainsthe same.  Multiplano images are composed of more than two originalimages and do have some look around capability. Often, the distinctionbetween 3D and stereo images is ignored. Indeed, there are "3D" andeven "4D" workstations on sale but this almost always means threedimensional images projected onto a two dimensional display device suchas a CRT.Most stereo systems use a stereogram, left and right image pairs, torecreate the depth sensation of binocular vision (stereopsis). Themajority of these systems require a device to be worn by the observer toselect the image to be viewed by each individual eye. Systems withoutsuch an observer-worn selection device are called autostereoscopic, or"glassless".In viewing the real world it is known that the sense of depth is theresult of a ten or more different factors.  For example, overlapping orocclusion, where one object obscures part of another, is a depth cluethat does not depend on having two eyes. Another monocular clue is theimage of road edges that we expect to be parallel. Similar monocularclues are related to retinal image size, areal perspective, shading,shadows, texture, etc. An important binocular clue to distance from theobserver is the difference in angle between the viewing axes of left andright eyes when both are focusing on a point (convergence).  Adjustmentof the focal length of the crystalline lens (accommodation) is anotherclue, although this is mostly monocular.  Binocular parallax is the mostimportant binocular clue, relating to the fact that each eye sees aslightly shifted view of the image.  Individuals differ greatly in theirability to use these clues either because of physical impairments,training, or some processing difficulties. This is much like colorvision; people who lack it entirely discover so at an early age, otherswhose abilities are below average may go through their entire livesaccommodating in other ways.Images can be viewed on electronic displays such as TVs, CRTs, flatpanels, etc., or in hard copy form such as a photograph, plot image, andso forth. Viewing images may or may not require the use of specialglasses. Anaglyph images require red/green glasses as selection devices,and most people are familiar with these from the large number ofcommercial motion pictures (in the 1950s and 60s) which required them,but their use can be traced back to as early as 1858. Anaglyphtechniques can be used for viewing either still images on paper ordynamic images such as films.  However, the current trend for films,video tape or computer screen images has been toward polarized glassesas selectors, or systems without glasses.Current work seems to be primarily directed toward stereo vision,although the main technique for full 3D imaging is holography, i.e. thereconstruction of the object wavefront. The original principle involvesilluminating the object with a laser and simultaneously recording thereflected (or diffused) light from the object and a reference beam fromthe laser, creating an interference fringe pattern. The recorded patterncan later be illuminated with the same laser to reproduce the image.Work in holographic techniques has recently focused on usingconventional light rather than a laser, and the creation of holographicstereograms, in which multiple images of an object are recorded byordinary cameras at different positions and a hologram of each image isrecorded sequentially.  Holograms can provide a very high resolution andgeometrically accurate image which can be viewed without glasses and inprinciple are indistinguishable from the original object.  But initialenthusiasm for holography notwithstanding, practical problems such asreproducing color and providing dynamic displays have not yet beeneffectively solved.  Also, many techniques for holographic imagingproduce images smaller than observers would like to see. As oneresearcher commented, holograms provide too much information, i.e., itisn't really necessary to completely reconstruct the wavefront to havean effective image.  However, some of the most exciting developments inthis area are being carried out at MIT's media lab under the directionof Prof Stephen Benton. Benton's early claim to fame was the inventionof the white light transmission (dubbed rainbow) hologram, and morerecently, the practical demonstration of holographic video.  The lab isalso working on holograms that are in full color, large size, animated,and can be totally synthesized by computer.  Perhaps most importantly,this work has re-energized the field and forced researchers to take amore serious look at ongoing related work.In my 1992 report I stated that "we are still years away from practicalholography in our homes such as holographic TV. For example, anypractical holographic display device relying on Benton's approach willrequire time-bandwidth product far exceeding those available with singlechannel acousto-optic modulators, and require other techniques such asmultichannel modulators, parallelism, etc." However, NTT has recentlyannounced the development of a prototype holographic movie system.Quoting from the NTT Review, Vol 6 No. 6, Nov 1994, "NTT has realized asystem that utilizes 35mm holographic film already on the market tocontinuously photograph 3D video pictures. The usual 3D movie has afixed viewing direction and is stereoscopic only on one side, which isnot realistic in the real world. However, holography makes it possibleto observe from any direction, and to photograph or reproduce a subjectin all directions. In also allows the eye to focus on any portion of theimage, which provides for a more natural three dimensional picture.However, electronic display devices for holography have not yet reachedthe level of practical use, so a practical electronic animatedholographic picture system has yet to be developed."To collect the various basic data required prior to practical use of ananimated holographic picture system, NTT has developed equipment capableof holographic photography/reproduction in real time as experimentalequipment for simulation."The system developed at this time consists of a photographing mechanismplus a laser light source. For holograms that record more than 1,000interference fringes per 1mm interval, it [normally] takes a few minutesto photograph each frame using a normal light source because thephotographic sensitivity is very low. This [new] equipment, however,uses a strong light source to enable continuous photographing of 3Dvideo pictures on film in real time."This experiment confirms that the natural movement of difficultsubstances, such as flowing liquid or trailing smoke, can be faithfullyphotographed and reproduced. The new system enables existing movieequipment to be used to holographically photograph and reproduce 3Dmovies of long duration. It is expected to find a wide range ofapplications in entertainment, medical use, etc., in the future."[end of NTT remarks]If right then left eye images are displayed sequentially from a source,and a synchronized shutter system in front of the eyes allows the righteye image to only enter the right eye, etc., then stereo vision can beobserved. The shutter can be mounted in glasses which are matched with adisplay in which two constituent pictures are presented in alternationinstead of simultaneously. The glasses occlude one eye and then theother in synchronism with the image presentation. This is often called"field sequential". This method avoids the retinal rivalry caused byanaglyph viewing but can introduce other discomfort such as the increaseof flicker (on 60 Hz displays), the introduction of time parallaxbetween the two images, or the possibility of "ghosting" between theimages due to phosphor persistence. On computer displays flicker can besolved by increasing from 60 to 120 frame refreshes per second, althoughthis is accomplished by halving the number of pixels that are paintedper frame, perhaps leading to lower resolution.  Most glasses-basedshutter systems use LCDs which work with polarized light.  Currently,glasses using LCDs can provide good switching speed and reasonableextinction of the alternating lenses.  The electro-optical polarizingshutters now in use transmit about 30% of the unpolarized input light(rather than 50% for perfect polarizers) and this reduces the imagebrightness a little, but in practice this does not appear to be a majorproblem.  Some eye-glass shutters are connected by wires to the monitor(tethered), others are controlled by infrared and are wireless. Anothersystem uses a polarizing shutter mounted on the display device andeye-glasses with fixed (circularly) polarized lenses.  While thisreduces the complexity of the eye-glass system, the largescreen-covering shutter is expensive to produce and is fragile.In 1982, C.Smith wrote that "future generations will be astonished thatfor a few decades in the 20th century we were happy to accept thesesmall flat images as a representation of the real three-dimensionalworld." It seems obvious that in robotics, photogrammetry, patternrecognition, etc., three dimensional imaging would be a great help.In Japan, work in stereo and 3D imaging spans the same broad subfieldsas in the West except that there is a decided difference in emphasis.The Japanese have been much more active in research concerningautostereoscopic imaging. Early research work was mostly connected withlenticular sheets and that continues, but today there is also a growingJapanese interest in holography inspired by the impressive work at MIT.The basic idea in this approach (lenticular sheets) is also not new. Anobject is photographed with two cameras corresponding to left and righteye. Then images are displayed on a sequence of narrow vertical stripes,left eye image, right eye image, left, right, etc., a corduroy orinterdigitated display.  These days flat panel display devices are oftenused for the displays.  Immediately in front is an array of halfcylindrical lenses roughly matching the pitch of the display with axisof revolution from top to bottom of the screen. Out in front of all thissits the observer, who can have an authentic stereo image if he/she ispositioned in exactly the right place. Little head movement is allowedand the observer must be seated at exactly the right position.  Multipleobservers can view this kind of display at the same time although eachobserver must be correctly positioned. Also it is possible for observersto get a pseudostereoscopic image (right image to left eye, and left toright).All researchers would like to dispense with glasses, but most(Westerners I spoke to) believe that practical systems will require themfor the remainder of this decade. At the moment, the main problem withpractical autostereoscopic systems (nonholographic) is that the viewingposition can be critical.  In 1992, one American remarked to me that hedidn't understand why there was so much Japanese interest as thereseemed to be major technical problems, and there might even be a wallthat could not be breached. Another commented that he found that thedifficulties encountered when moving from viewing lobe to viewing lobe(i.e., head movement) in glassless lenticular systems to be far moreproblematic than properly presented glasses approaches.  A third saidthat he saw no Japanese systems that were anywhere near beingproductizable, and some that were much more than a decade away.In 1992 I stated that "my own view is somewhat different. The problem ofstereo or 3D imaging is old enough that many fundamental ideas havealready been proposed.  Some of these may have failed in the pastbecause the implementation technology was not up to the demands placedupon it. But it may be appropriate to look more carefully again.  Evenin the case of restricted viewer position, there are obviousapplications, such as sitting in front of a computer monitor looking atthe image of a molecule."Sanyo has now (1994) released several 3D autostereoscopic systems asproducts including two large screen models (40 inch and 70 inch, sellingfor US$100K and US$50K) using a pair of LCD rear mounted projectors andlenticular screens, and three small models using self contained  LCDdisplays (10, 6, and 4 inches, no selling price announced) using animage splitter (parallax-barrier) technique. Some of this technology wasdeveloped jointly with NHK (see my report mentioned above for furtherdiscussions of NHK's research).  I viewed all the systems and found themto be as bright and clear as more traditional displays.  Viewingposition is important, as expected. Sanyo feels that there are verynatural applications in game/entertainment/simulation/museum situations,as well as in selected commercial demonstration fields. Sanyo alsobelieves the smaller systems can be installed in both car and aircraftwhere head movement is constrained. One specific application mentionedwas to add 3D to the growing number of navigational map displays (inautos).In addition to the displays, Sanyo has also developed and is marketingan add-on board that converts ordinary 2D video images to pseudo-stereo3D by use of a modified time difference algorithm. The board digitizes alinear sequence of image signals from conventional video software fordivision into two image signals (L and R). The R signal is storedbriefly in a video memory and then reproduced on the display a shorttime after L is displayed. The time lag yields parallax or positionshift in the image displayed to the left and right eyes, and gives theappearance of stereo. Since this hardware (board plus 3D LCD display)can be used with any video signal, Sanyo envisions customers viewingtheir favorite TV shows, but now in "3D".My hosts for the visit to Sanyo were    Mr Kenji Oyamada    Manager, Hypermedia Research Center    Multimedia Systems Department    Sanyo Electric Co., Ltd    1-1 Dainichi Higashimachi    Moriguchi City, Osaka 570 Japan     Tel: +81 6 900-3519; Fax: +81 6 901-6844and    Mr Kenji Taima    Sanyo Electric Co., Ltd    3D Project    1-1 Dainichi Higashimachi    Moriguchi City, Osaka 570 Japan     Tel: +81 6 900-3511; Fax: +81 6 900-3536     Email: KENJI@IMAGE-LAB.OR.JP or KENJI@YDI-01.YD.HM.RD.SANYO.CO.JPAnother autostereoscopic display device was shown by the Terumo Corp, amedical instrument maker. The company has been working in this field forseveral years, using time interlacing, a large format convex lens infront of the display and infrared lighting, combined for the stereoeffect, in collaboration with Nagoya University College of Medicine.Stated commercial applications include a two camera laparoscope andendoscope.For information about Terumo, contact the following.    Mr Tomohiko Hattoriat    Medical Device Department II    Terumo R&D Center    Terumo Corp    1500 Inokuchi, Nakai-machi    Ashigarakami-gun, Kanagawa-ken 259-01 Japan
     Tel: +81 465 81 4155; Fax: +81 465 81 4158
