The Great Infrastructure Debate

Second Conference

September 26-27, 1994

Boston, MA

Background

Thirty planners, policy makers, and thinkers from a diverse group of organizations came together for two days to participate in a Future Mapping conference on the evolution of the US information superhighway. The Great Infrastructure Debate is a semi-annual co-discovery process organized by Northeast Consulting Resources, Inc. (NCRI) on a by-invitation-only basis. The conference is structured as an interactive scenario building process that identifies possible outcomes and the events needed to make those outcomes happen. This paper summarizes the results of the second conference in this series, which was held in Boston on September 26 and 27, 1994.

The group assembled for this conference included representatives from carriers, computer vendors, network equipment manufacturers, a venture capital firm, a major research lab, consultants, a non-profit foundation, publishing industry associations, a university, a government agency, an intellectual property law firm, a major catalog retailer, and a major credit card company. The materials used to structure the conference were developed by NCRI based on our work with numerous clients on a variety of planning and strategy issues engendered by the development of the information superhighway. The results of the first conference held on March 7 and 8, 1994 were used to refine the materials for this second conference, just as the results from the September conference will be used when planning the third conference on January 30 and 31, 1995. These results are not a forecast, nor should they be taken as some kind of absolute truth. They are a reflection of the collective opinions and current logic of a fairly well informed group of senior and middle level managers from organizations involved with the early evolution of the information superhighway.

Summary

This second conference produced a strong consensus view that the early evolution of the information superhighway would be driven primarily by the rapid rise of electronic commerce. New, diverse forms of electronic, business-to-business interaction would be the first large-scale, commercially relevant manifestation of the growth of an information superhighway in the US. The Internet will quickly foster new electronic markets and will offer many businesses the ability to reach existing and new customers in innovative ways that will be much less expensive than current forms of distribution and marketing. Although some of these electronically-accessed customers will be consumers, the business market, not the home market, is expected to be the major driver of the infobahn in the 1990s. The potential to dramatically lower the cost of doing business and reach important new customers using the narrowband networking services that already exist will provide the money and the motivation to get the information superhighway moving. Given that momentum, it will then expand into a full range of consumer-oriented and broadband applications in the next decade.

Key events to monitor and/or influence in the development of this scenario include telecom industry reform, increased competition on network services (especially in the local loop), agreement on Internet security and content metering standards, continued health and growth of the Internet, early growth and proliferation of business-oriented information and electronic commerce services, rise of product advertising on the Internet, substitution of electronic commerce for traditional forms of sales, marketing and distribution, emergence of innovative and intuitive information highway software interfaces, and dominance of the PC rather than TV settop boxes as the primary home vehicle for new information highway services.

These conclusions are, in our opinion, very significant. Most of the discussion about the information superhighway has been about consumer-oriented services such as video on demand, digital cash, and home shopping. These services will happen, but according to the analysis at this meeting, they are not the early drivers. The home market will be nascent for some time but the business market will expand very quickly. NCRI, itself, is taking cognizance of this hypothesis and focusing many of its activities and development next year around electronic commerce and its implications for business strategy.

Conventional Wisdom

In the first part of the Future Mapping process, the participants are divided into five groups of six people each and asked to vote on the likelihood of each of 155 possible events that might happen in a 1995 - 2000 timeframe. Each team must come to a position (highly likely - greater than 80% probable, highly unlikely - less than 20% probably, or uncertain - between 20% and 80% probable) on each event based on the opinions and knowledge of the team members. When all the teams have completed their voting, a position is established for the entire group. In general, if there is a lot of disagreement in a team or among teams, the event vote is recorded as uncertain. Those events which are recorded as highly likely in the opinion of the entire group must have been voted so by at least four out of five teams.

The results of the conventional wisdom exercise for this conference reflected a strong convergence of views. Forty-five (45) events were highly likely and one (1) highly unlikely. The main themes of the highly likely/unlikely events were: The business market is more universal than the home market, which will include only the affluent for some time. Access to the office will be more important than access to public on-line services for most consumers. A wide variety of business information services will take off, however. Network delivery systems will evolve slowly from asymmetric (i.e., significant bandwidth differences in each direction) to symmetric (i.e., equal bandwidth sending and receiving) configurations and technologies. Electronic mail, wireless, and other narrowband services will grow the fastest at first. New information services will not have a big enough market to be profitable if they require use of broadband communications and high-end PCs. Security, privacy, and copyright protection are critical issues that need technical solutions. There will be a wide variety of delivery systems and services in the early years of the info highway, no one approach will dominate at first. Most non-rural homes will be passed by three or more competing networks by 1999. The telecom industry will restructure dramatically, wiping out current Regional Bell Operating Company (RBOC) boundaries by the turn of the century. The Internet will continue to grow and drive important standards for the information superhighway. It will slow the growth of the consumer on-line services, but eventually diminish to a set of agreements on standards and services used by all kinds of service providers.

These views were further reinforced by the voting on the five scenarios that the groups were given to defend in the second part of the conference.

The Scenarios

This section summarizes the five scenario presentations that were made on the second day of the conference. Each team was given an endstate description of the information superhighway in the year 2000 and asked to develop a scenario that leads to that outcome. In the Future Mapping process, a scenario is a list of events that leads to an endstate. The events used are primarily the same 155 used in the conventional wisdom exercise, although the teams are encouraged to write new events that are needed by the logic of their scenarios. Each team then puts together a twenty minute presentation that summarizes what, in their opinion, the key points of the endstate are, and the critical events that must happen or be prevented from happening in order for this outcome to occur.

Scenario A: The Giant Sequoias

The first team described an endstate in which a few big, dominant companies or alliance groups use strong brands to create customer loyalty and simplify purchasing decisions. They used the metaphor of the large sequoia trees that grow up tall, shading the forest floor and limiting the growth of competitors. They envisioned the rise of a few brand supra-entities that were larger than the sum of the many constituent companies and/or services of which they are comprised. They likened this to a great department store chain like Macy's that offers many different products, but that has a clear brand value of its own. The brand entities would use a variety of alliances, cross-ownership agreements, and outright acquisitions and mergers to assemble the competencies, coverage and content they needed.

The importance of branding in the development of new info highway services is that it simplifies purchasing for consumers, who will be unable to sort through the wide variety of providers and service offerings that will be coming to them over the next five years due to the rapid pace of deregulation and the intensely competitive market developing in the US. The brand giants will also attract and hold onto customers through their emphasis on customer care services and some number of custom services. The team expected that each household would generally go with only a single brand, much as today each household goes with a single long distance telephone carrier. It is clear, therefore, that many services and new forms of electronic content will be available from multiple brand entities, since the content providers will want to reach the largest audience possible. The brands win through customer relationships, not through unique content, for the most part. Ubiquity is another key advantage that the large brands will leverage, especially for business travelers, to whom national services will be increasingly attractive. The rural user gets left out of this during the next five years, however.

The brand supra-entities would develop unique user interfaces and middleware to create brand identity and offer unique value. They would develop suites of services, similar to the basic (flat rate) and extended (pay per service or view) packages available on CATV today. In the basic services, the business model will call for the brand entity to get most of the revenue, while in the premium services model, the content provider will get a much larger portion of the revenue. The brand entity will also get advertising revenue, primarily in connection with basic services.

The scenario painted by the team called for the emergence of a major, global inter-exchange carrier that provides its customers with one-stop shopping and significant simplification. From there the carrier does a major deal with a big cable company in 1995 and starts offering new kinds of packaged info highway services by 1996. At this point, the RBOCs also get into the act and do deals with CATV companies. By 1997, the wireless wars have settled out and there are only three wireless giants in the US. Wireless is a key access method to the highway. By 1998, the brand giants are pretty well formed and include CATV, telephone, wireless, and new services. The brand name is already clearly driving buying decisions and is seen to improve profitability, forcing more players into consolidating around the best brands in the 1999 time frame.

Scenario B: Integrated Chaos Explosion

The second team described an endstate in which there is great deal of innovative technology constantly emerging and there a lot of churn. Like a 4th of July fireworks display, it is an explosive, colorful, exciting time, but one that is tense and not particularly comfortable. As a result, intermediaries, packagers, integrators and agents of all sorts are winners, as are venture capitalists. Competition is fierce and there are a lot of new players. The environment is characterized by a market economy which is loosely regulated. There are a lot of alliances, but they are ephemeral and changing. Big companies, including the telcos and those who continue to hold onto old infrastructure and technologies, have difficulty relative to smaller innovators and entrepreneurs who wholeheartedly embrace the new info highway paradigms. Companies that win are those that can minimize need for capital, while those who are still operating in capital intensive ways are going to lose.

The key events that this team saw as important were those that opposed consolidation and government regulation, lowered barriers to entry and reduced capital costs. They envisioned a much greater diversity of service providers, with overlapping domains. In effect, there will be several information superhighways, many of which will exploit fiber optics to deliver true broadband services. There will be many sources of content and many new applications. The diversity of the environment means that people will generally have a number of different addresses and phone numbers, making establishment of good directory services very important. Security technology will also be critical, especially to get financial transactions going over these networks. They will see an increase in info highway hype around the time of '96 elections, as well.

Continued, dramatic improvements in price/performance of computing and communications technologies are one of major drivers of this scenario, as the new technologies rapidly displace older ones. Costs of these new services keep going down, insuring that they are affordable to a larger customer base. Low-cost, powerful PCs are a key technology, which will be the primary vehicle for service delivery in the home, due to their flexibility and general purpose nature. Home shopping, access to information, advertising, and office information access will be important early applications, not video on demand.

Scenario C: The Social Planners

The third team presented a scenario for the information superhighway driven by social needs and human capital development. This scenario is about social planning, not about ROI, but also not about government regulation. The evolution of the information superhighway will involve a balance of social and market factors to insure that the needs of education and labor force development are met; so that information literacy and the capability for life long learning increase dramatically in this country, with significant positive impacts on economic development and improvement in social conditions for all. They saw a need to involve public policy in this process because normal market forces alone won't lead to the attainment of longer-term social goals and inclusion of all segments of the population. The government must participate in infrastructure investment to order to include the rural population (12.5M people), the non-profit sector (10% of GNP), the public sector (which employs up to 50M people) and an at-risk population, such as those with literacy problems and the handicapped (as many as 80M people).

This team saw in the information superhighway a potential for societal transformation. In the short-term, this would mean some slowing of development due to the need for universal service and inclusion of special segments of the population. This would pay back in the mid-term, however, with a better educated and larger market for the commercial service providers, as well as a stronger economy due to a more competitive workforce, capable of continuous re-skilling and re-learning. Due to the emphasis on inclusion, this team favored use of technologies that work with existing POTS infrastructure and new applications that engage whole population sets, even such things as distributed, interactive, multiplayer games. There will be a whole new range of community and citizen engagement applications. The Internet will foster a major populist, grass roots movement in America that will become politically important and powerful. One hundred and fifty cities are putting up community networks and databases with things like mortgage rejection rates by neighborhood, etc. These new technologies will even make it into the ghetto though public institutions like libraries and schools, as well as important community institutions like churches. More politicians will take up these issues in addition to Vice President Gore and Senator Kerry of Nebraska.

The government will influence the development of the info highway through its spending and through programs similar to the old Rural Electrification program. There will be some kind of universal service tax, as well as an indirect cost due to additional constraints on service providers that will show up as higher costs that will be passed on to the consumer. The non-profit sector will be getting heavily involved in the development of these new services and their application to the public welfare. There will be more work done under the Americans with Disabilities Act to open up info highway services to various kinds of challenged populations. The development of these new networks and information services will be a fundamental driver of new economic strength, much as the original interstate highway system was.

Scenario D: King Content

The fourth team presented a scenario in which content creators and packagers would derive most of the value from the development of the information superhighway and would be the primary drivers of its adoption by consumers, while transport and distribution will be a high volume commodity. There will be a rich set of multimedia entertainment (e.g., games, programming, VR, video on demand), shopping (with electronic payment) and information services (e.g., education, traffic news and flight status). Interactivity will be the key new characteristic of these services. These new services will be targeted at a wide variety of micro segments. In effect, the network will be a place where consumers segment themselves, creating an ever-expanding set of interest groups. There will be various kinds of content; some perishable and real-time, others long lasting and repurchasable. The home market will be the biggest and most important one, although there will be many business information services. The business user will be treated as an individual, rather than an institution, in marketing of these services. The Internet, due to its large population, will be an important early distribution channel. Advertising will decline, but will still be needed to fund basic subscription services. Product and service providers will use the network to provide information to consumers through electronic catalogs and new electronic versions of the yellow pages.

Key enablers for this scenario are technologies and processes to enforce copyrights so content creators can get paid for their work. Metering and usage recording technologies will standardize and commercialize to meet this need, although not all services will be paid for on a usage basis. There will need to be settop box standards to create a uniform delivery vehicle for the content creators. Security technologies such as digital signatures will also be important for some kinds of value-added services such as shopping. Increased competition on the telecom market will encourage this scenario since it will increase competition in delivery systems. Other enablers are new forms of software that increase ease of use of the network such as voice control and intelligent agents. By the end of the decade HDTV will start to be adopted.

This team painted a scenario in which there is early churn and lots of players trying out new concepts and services. This leads to a middle period in which packagers consolidate and are most influential. By the turn of the century, the content creators themselves have become most powerful. A variety of social issues will be engendered by these developments. Pornography and other content regulation issues on the network are really no different than in other media and will be handled through traditional policies. Protecting privacy will emerge a major issue. Government will go on-line and there will be voting via the network by '98. Gambling on the network will be legalized. Educational needs will be met through these developments as schools use metering technology to do custom publishing of textbooks on a routine basis.

Scenario E: Electronic Commerce

The fifth team presented a scenario in which the first five years of the development of the information superhighway is fueled by the rapid adoption of new forms of electronic commerce. The network will provide businesses with access to new markets and decrease their costs to reach those markets, thus increasing margin. These new forms of buying, selling, advertising and distributing will be based largely on existing transport services, they don't require deployment of a new broadband infrastructure, thus enabling their rapid growth. Business will be the driver of network expansion, although the consumer market will be a growing part of this movement. Effective use of the information superhighway will confer competitive advantage to early adopters, but by the end of the decade it will be a competitive necessity for all businesses.

Today, 35% of a typical businesses costs are in sales, marketing and distribution. Over the network this can be reduced to under 8% and this is where the money comes to develop the information superhighway. As electronic commerce is adopted, industry value chains will restructure, eliminating many intermediaries and creating new kinds of infrastructure (such as public warehouses) as information flow (prices, availability, features, etc.) is separated from the physical transport of goods. Savings from electronic commerce will go partially to buyers in the form of lower prices, partially to suppliers in the form of higher profits, and partially to the service operators who will see tremendous growth. A big part of this revolution will be new approaches to marketing and sales, unlike earlier EDI efforts which were really about the backroom functions of payments and ordering.

The key enablers for this scenario are new forms of security technology that insure that the services can be trusted, as well as new kinds of middleware that create intuitive user interfaces. New service providers that provide the forum for electronic commerce will arise, as will new software companies to create the middleware and expert system automation. There will be a frenzy of entrepreneurial activity over the next five years as many new entrants go after the myriad communities of interest growing up on the network. New directories and listing services, enhanced yellow pages and on-line brokers, will arise. Smaller manufacturers and service providers will flourish in this environment as there is much greater "shelf space" in cyberspace and low cost reach to microsegmented markets. Lots of big companies and the government itself may be threatened by these developments, but the free market should propel it forward into the next century when more advanced forms of a broadband superhighway will finally start to emerge.

Composite Scenarios

At the beginning of the conference and after the five scenario presentations, the participants were asked to rank each endstate in terms of its likelihood and desirability. There was a clear and strong consensus in both votes: Scenario E on electronic commerce was ranked number one in both likelihood and desirable. In the second vote, it received very close to the maximum possible score with only one participant not ranking it first in likelihood. In our experience, this kind of consensus is unprecedented for such a diverse group on such a complex topic. We take this result as highly significant and recommend that all organizations increase their level of involvement in the growth of electronic commerce to maintain their competitiveness and reap the benefits early.

The following table gives the final ranking results. The first number for a team gives the rank (1 though 5). The second percentage number gives the percent of the maximum possible score (i.e., if every participant ranked that endstate number one). This is a measure of how close different scenarios were in the ranking (e.g., Scenarios D and A are very closely ranked in terms of attainability).

Scenario Attainability/Desirability


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